# # Path to the directory that contains the css files to be processed. # Directories containing CSS and image files must be writable, unless # output.dir.path is provided. The root.dir.path can be either absolute, e.g. # c:/myproject/web or relative to the directory in which this script is run. # root.dir.path=test/real-world-example # # Will the processing include all CSS files recursively from the root.dir.path. # If false, only the CSS files directly under root.dir.path are processed. # process.recursive=true # # Output directory for processed CSS files and CSS-relative sprite images. The # directory structure relative to root.dir.path will be preserved in the output # directory. E.g. if CSS files are contained in the css/base directory of # root.dir.path, the processed results will be written to # output.dir.path/css/base. Also, CSS-relative sprite images will be written to # the output directory. Sprite images with document-root-relative URLs will be # written relative to the document.root.dir.path. # # If the output.dir.path directory does not exist, it will be created. # # You can leave this property empty, in which case the CSS files will be # written next to the original CSS files with css.file.suffix, and sprite # images will be written relative to CSS files. # # If you are using a non-empty output.dir.path, you might want to use an empty # css.file.suffix. # output.dir.path= # # Document root path for document-root-relative (starting with '/') image urls # in CSS. All such image URLs will be taken relative to # document.root.dir.path. Also document-root-relative sprite URLs will be # written relative to document.root.dir.path. You can leave this property # empty if your CSS uses only CSS-relative image URLs. # document.root.dir.path= # # Color depth of sprites in the PNG format # # AUTO: PNG color depth will be chosen automatically. If the sprite image # does not contain partial transparencies (alpha channel) and has less than # 256 colors, PNG8 will be used. Otherwise, the sprite will be saved in # PNG24. # DIRECT: PNG sprites will always be saved in the PNG24 format. # INDEXED: PNG sprites will always be saved in the PNG8 format. If the sprite # image contains partial transparencies (alpha chanel) or has more than 255 # colors, image quality loss may occur and appropriate warnings will be # issued. # sprite.png.depth=AUTO # # Enables/disables generation of IE6-friendly sprite images. # # If IE6-friendly sprites are enabled, for each PNG sprite image with partial # transparencies (alpha channel) or more than 255 colors, SmartSprites will # generate a corresponding color-reduced PNG8 file for IE6. An extra IE6-only # CSS rule will be added to the generated CSS file to ensure that IE6 (and only # IE6) uses the color-reduced version # sprite.png.ie6=false # # Message logging level. Messages less important than log.level will not be # shown. SmartSprites has 3 levels of log messages (in the increasing order of # importance): # # INFO: information messages, can be safely ignored # IE6NOTICE: notices related to possible quality loss when creating # IE6-friendly sprite images, see also # WARN: warnings related to syntax, IO and sprite rendering quality loss # problems that may cause the converted sprite-based designs look broken # # log.level=INFO # # Suffix to be appended to the processed CSS file name # css.file.suffix=-sprite # # Encoding of the input and output CSS files # css.file.encoding=UTF-8 # # How generated CSS properties should be indented (default: tab) # #css.property.indent=